Virtual worlds can be used to improve health. According to
the article “'Naughty Auties' battle
autism with virtual interaction”. A young guy who suffers from Asperger’s
syndrome says that these virtual worlds let him have a second life in which he
creates a comfort zone that can coax him out of his shell and helps him improve
his communication skills.
Virtual worlds are
also being used to innovate toys. The article “Toys with a Second Life”
shows how th;is virtual worlds give life to toys. This webkinz are real stuffed
animals that have a code so kids can activate them online to play with them. It
is very creative and unique.
The good side of these worlds is that they give users an
opportunity to socialize in a confortable way. The bad side is that privacy
issues might be involved and children might be exposed to danger.
These worlds foster
creativity because more people have the incentive to create ideas that bring
real world situations into virtual worlds. In the future I totally see a whole
new dimension of this virtual worlds. They will probably become more convenient
and used in many other ways.
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